Swg How to Craft the Best Jedi Gear UPDATED

Swg How to Craft the Best Jedi Gear

2003 video game

Star Wars Galaxies
Star Wars Galaxies cover art

Cover fine art

Programmer(southward) Sony Online Entertainment
Publisher(due south) LucasArts
Director(s) Raph Koster
Producer(s) John Donham
Designer(s) Cinco Barnes
Programmer(s) Jeff Grills
Creative person(s) Jake Rodgers
Platform(s) Microsoft Windows
Release
  • NA: June 26, 2003
  • EU: November 7, 2003
  • AU: 2006
Genre(s) Massively multiplayer online role-playing
Mode(southward) Multiplayer

Star Wars Galaxies is a Star Wars themed massively multiplayer online role-playing game (MMORPG) for Microsoft Windows, developed by Sony Online Entertainment and published by LucasArts.[i]

Released on June 26, 2003, to much disquisitional acclaim, information technology spawned iii expansions through 2005. The game was completely overhauled in the terminal expansion, which frustrated many longtime subscribers.[2] Star Wars Galaxies continued operation for six more years.

The servers close downward on December 15, 2011,[3] but 5 days prior to the release of Star Wars: The Former Republic. Notwithstanding the game's closure, in that location are several private emulator projects in diverse stages of development that intend to permit users to experience Star Wars Galaxies in different incarnations of the game'south existence.

Gameplay [edit]

The ten species that were bachelor to players included: Human, Twi'lek, Zabrak, Wookiee, Trandoshan, Rodian, Mon Calamari, Bothan, Sullustan and Ithorian.

There were nine professions in the game after the New Game Enhancements(NGE) (34 pre-NGE): Jedi, Bounty Hunter, Smuggler, Commando, Spy, Officer, Medic, Entertainer and Trader. Trader was further divided into four split up professions: Domestic Goods (tailoring and cooking), Engineering (droid and vehicle crafting), Structures (shipwright and architect), Munitions (weapons and armor crafting). Progress in these professions was divided into iii separate experience source groups: combat, crafting and entertaining. In add-on to these professions, a character could also pursue three optional (they could be avant-garde in regardless of chosen principal profession nor progress in information technology): Pilot, Chronicler and Politician. During the Pre-NGE, customization was easier due to "skill points" which could be spread amidst many dissimilar profession copse.

  • Pilot sub-profession allowed users to load out and employ spaceships specific to three dissimilar career paths represented GCW alignment (Imperial, Neutral, and Rebel). Advocacy in profession was based on obtaining feel via infinite combat and completion of missions assigned past chosen fly command (three different available for each faction). Pilots may also enter atmospheric flight mode and appoint in combat attacking targets on planet surface (i.e. opposing faction PvP flagged players).
  • Chronicler sub-profession allowed to build holocrons with role player created quests: placed props (temporarily existing in game globe items and NPCs), objectives and narration. Advancement in profession is based on obtaining experience via amalgam holocrons and having other players consummate and rate such creations.
  • Politico profession allowed users to create and manage a player city. Acquired and completed automatically when a histrion places a construction belonging to him.

Characters could specialize in three dissimilar areas of their master professions by selecting "expertise" options, including Animal Mastery (BM). The Trader professions shared non only BM expertise but too general expertise (which include specializing in resource sampling and mining via player placed structures - harvesters, reverse engineering, manufacturing via role player placed structures - factories and vendors maintenance), tertiary expertise consists of 2 given trader type specific areas of crafting specialization. All professions were gainsay capable although with definite bias towards combat professions prowess, followed by entertainers (HtH combat based on Drama expertise and/or BM expertise) and traders (combat based solely on pet crafted droids or BM expertise). Although some of combat professions are more than decumbent to autumn into generic roles of tank/dps/support all of them tin specialize via expertise and correctly built items configuration (armor/clothing and weaponry is entirely player created and developed; its quality, enhancements and efficiency based on crafter'southward equipment and quality and proper limerick of resources; drib and quest reward items are sub-par). This system allows the gainsay to be more counterbalanced betwixt dissimilar professions, while retaining variety of playstyles. The only generic function reserved to single profession is healer, as only Medic tin heal another graphic symbol. Even so all gainsay professions take sustainable self healing choice.

The Spring to Lightspeed expansion made individual ships attainable by players for the kickoff time. This allowed players to larn and pilot ships of diverse sizes. Ships ranged in size from minor one-man fighter craft to larger gunships with upwardly to three decks. Some players choose to play virtually of the game in space, while others play in both space and planetary settings. The TCG has added in a few other ships, as well equally certain updates.

With the NGE, ground combat was inverse to existent-fourth dimension and like to a first-person shooter. The actor must aim a targeting reticule at a target and left-click the mouse to burn down. Auto-aim and motorcar-fire features are available, creating a more traditional combat experience, but players eschewing those options are rewarded with an increased chance to do maximum damage. As characters proceeds levels, they gain access to additional combat abilities called "specials" which are activated by using the right mouse button or past clicking the ability on a toolbar. These specials usually have a absurd-down period. In addition to providing specially powerful damage attacks, specials are besides used to heal, buff, debuff and crowd command. Players gain the power to use more powerful weapons every bit they advance in level. Players also earn "Expertise Points" every bit they level up which they can apply in their professions expertise "tree". The actor tin can allot 45 points into various abilities and attributes to make their characters more diverse, from weapons specialties to healing and armor proficiency. Once a character reaches the max level 90 they would be able to exercise "Heroic" missions with a group of upwards to 8 other players. Before you could enter a Heroic mission the grapheme has to consummate a pre-quest that would unlock the quest and give permission to enter the instance. To acquire the mission you had to speak to a certain NPC to start the quest and afterwards completing granted access. The v heroic missions were: Tusken Invasion, IG88, Axkva Min, Imperial Star Destroyer, and Exar Kun. After completing these heroics you were granted one token from that instance and would take to look another 24 hours before re-entering for more than tokens. Tokens collected would get you a v piece jewelry fix that granted advantages for that profession.

Characters tin erect, own and decorate a variety of buildings, including houses, cantinas, theaters, hospitals, guild halls and city halls. These buildings, when grouped, tin be organized into cities. Players hold elections via ballot box for Mayor. Elected mayors grant city members certain rights to identify structures within the city and disallow the use of diverse civic structures by private players equally needed. Elections are held every 3 weeks. If another player wishes to run for mayor they can add their proper name at any time to the ballot box to run against the incumbent. Equally cities grow in population, they go eligible to add services and facilities such as vehicle repair garages, shuttleports, cloning facilities, hospitals, cantinas and garden displays. They can show up on the planet maps alongside canonical cities such equally Theed and Mos Eisley.

The gameplay design encouraged realistic social institutions such every bit a dynamic player economy and other existent-life social phenomena like a complicated division of labor. Co-ordinate to Star Wars Galaxies and the Division of Labor,[4] the division of labor in Star Wars Galaxies effectually Apr 2005 produced in-game results similar to those in real life. Galaxies' original game design socialized players to specialize their characters by mastering one or 2 professions, and to join guilds, in which players chronicle to i some other primarily in terms of their professions.

Other features [edit]

  • Unmarried- and multi-passenger ground vehicles and starships (podracers, landspeeders, speeder bikes, swoops, X-wings, TIE fighters and YT series ships).
  • Role player-run virtual economy where actor characters are responsible for creating many in-game items including blasters, starships, clothing, armor, food, housing, furniture and fifty-fifty a wide diverseness of droids. Items are created from player-collected raw materials and looted items.
  • An extensive set of emotes, moods, and associated animations, which affect not just an avatar'southward concrete appearance but too the text used to draw a character's spoken language, and even the shape of the speech bubble displayed on-screen.
  • The ability for players to identify bounties on opponents that participate in PvP. Role player character bounty hunters tin then pick up another character's "bounty mission" on the terminals and track the character downwards. A compensation tin be claimed at whatever time, regardless of the target's PvP setting. Upward to three bounty hunters can be tracking a character at whatever given time.
  • Dynamic resource spawns on planets needed for circuitous crafting. Each having unique name and random quality of advisable resource statistics. Resources are divided into complex tree of origins and properties. All histrion made items require specific resources listed in schematic. Statistics of gathered and used resources decide item's parameters.
  • An extensive graphic symbol cosmos system. Characters tin can rent Entertainers to change their appearance in-game, with fifty-fifty more than options than those bachelor at creation. Many visual aspects of a graphic symbol are thereby changeable at any time after character creation except species and gender.
  • The game references and features elements from Star Wars Holiday Special, such as Lumpy'southward stuffed bantha, and the customs of Life Day, when the actor visits Kashyyyk. The red Life Mean solar day robes that the Wookiees wore are also available during special events in the game.
  • Large player run environments with complex ranking systems tailored towards each Player Clan (PA). These organizations were run by actor leaders and had the ability to make social alliances, and trade deals. PA's adult with complication equally players part played through the maturity of the game.

Setting [edit]

The game events were originally gear up post-obit the destruction of the Expiry Star in Episode IV: A New Hope, just before the get-go of The Empire Strikes Back. Even though the battle of Hoth has been included this does not change the timeline. Some parts of the game include past "missions" to before the destruction of the Death Star.

The game launched with 10 planets: Tatooine, Naboo, Corellia, Talus, Rori, Dantooine, Lok, Yavin iv, the forest moon of Endor, and Dathomir. In the second expansion, Rage of the Wookiees, the Wookiee home planet Kashyyyk was added. In the third expansion, Trials of Obi-Wan, the planet Mustafar was added. Each of the original 10 planets are represented by approximately 225 square kilometers (xv km ten 15 km maps) of game space.[5] In contrast, the expansion planets of Kashyyyk and Mustafar are smaller, constructed differently (e.k. instances) and in some cases imposed dissimilar rules than the original, such as terrain that is not traversable (i.due east. mountains or hills that cannot be climbed over).[6] [vii] In addition to the 12 planets, in that location are 12 space zones, each encompassing approximately 3400 cubic kilometers (15 km cubes) of fully navigable space. Ix of them are associated with one or more than of the playable planets: Tatoo (Tatooine), Naboo (Naboo and Rori), Corellia (Corellia and Talus), Dantooine, Karthakk (Lok), Yavin, Endor, Dathomir, and Kashyyyk. (Mustafar has no associated infinite zone.) Kessel and Deep Infinite accept no planets and are used for high-level gameplay and thespian-versus-player combat. The Ord Mantell sector was released in January 2008 as a new space-only zone, though there is a space station there (called Nova Orion) where pilots can land and acquire quests. The planet Hoth was added in November 2008 equally part of an instance, just could only be explored during the events of the Battle of Echo Base of operations.

Examples of characters and points of interest that players could visit within the game include R2-D2, C-3PO, their escape pod on Tatooine, the Naboo Royal Palace, the abandoned Insubordinate bases on Dantooine and Yavin 4, the notorious pirate Nym in his stronghold on Lok, Ewoks and Rancors. Other main characters include Luke Skywalker, Han Solo, Princess Leia Organa, Darth Vader, Chewbacca, Emperor Palpatine, Admiral Ackbar, January Dodonna, Boba Fett, Jabba, Borvo the Hutt, Bib Fortuna, Salacious Crumb, Full general Otto, Captain Panaka (appears as Colonel Panaka), Max Rebo, Wedge Antilles, Gavyn Sykes, Watto, Boss Nass, One thousand Inquisitor Ja'ce Yiaso, the "reincarnation" of General Grievous as NK-Necrosis, Taga Olak, Jefa Bowa and the Strength ghost of Obi-Wan Kenobi.

References are likewise made of characters from the Star Wars expanded universe, such as Thou Admiral Thrawn. Mara Jade from the Thrawn trilogy could exist found in the Deathwatch bunker, as well as in Theed on Naboo for Empire Day. HK-47 from the Knights of the One-time Democracy video games is the main boss involved in the Champion of Mustafar quest.

The game too references the other two Star Wars spin-off films, in that the actor may run across the Gorax species from Caravan of Courage: An Ewok Adventure, and the base of the Sanyassan Marauders, as seen in Ewoks: The Battle for Endor.

Product [edit]

The game was beginning appear in 2000, when LucasArts Amusement began a partnership with EverQuest creators Verant Interactive Inc. and Sony Online Entertainment to create the commencement massively multiplayer Star Wars online role-playing game.[one] [8] The announcement included an expected release engagement of 2001 and that the game would accept place during the original trilogy era.

On May 17, 2001, even earlier the game went into public beta testing, the first expansion's evolution was announced.[9] The yet unnamed add-on, which was expected to be available six months after the initial product release, would be a space simulation and enable players to ain and fly starships which would allow interplanetary travel and space gainsay. The release date of the initial product, the ground-based component, was updated to the second half of 2002. The staggered release schedule of the space component of the Star Wars Galaxies serial was said to benefit players considering they would take time to establish their characters and explore different elements of the core game before adding the space layer.[10] Traveling between planets would be achieved through the use of public shuttles, which would ferry characters from world to world. A new official site was also released on the same twenty-four hours that put more of an emphasis backside the community of the game. It included new screen shots, movies, an updated FAQ, concept art, evolution team member's profiles, features about the game, and a new forum.[eleven] The site reached 100,001 users by Dec 2001.[12] Throughout the next year subsequently the release of the new site, new content would exist revealed. This content included information on species and locations, new images and movies of dissimilar game elements, and 360 degree QuickTime VR panoramas of different locations.

The closed beta test began in July 2002.[thirteen] SOE would share more data on the game equally the beta moved frontward. This would include more screen shots, data on match making services, the fact that players would exist permitted but one character per server,[xiv] and skill trees and how the skill-based system would part.[15] LucasArts too said in 2002 that both the Xbox[16] and PlayStation two[17] would get a version of the game, however both versions were cancelled.

Release and connected evolution [edit]

The game was originally to be released on April 15, 2003.[18] [19] They also announced on December xx, 2002, that the footing-based component of Star Wars Galaxies would be called An Empire Divided and that the game's online community had grown to over 400,000 users since its inception in November 2000. At the time, this represented one of the largest ever fan communities amassed for whatever game prior to retail availability.[18] An Empire Divided would after exist delayed to June 26, 2003.[20]

The base game, titled Star Wars Galaxies: An Empire Divided, was released on June 26, 2003, in the US and on Nov 7, 2003, in Europe. A localized version for the Japanese marketplace was published past EA Japan on December 23, 2004. Japanese acceptance of the game was low, and in November 2005 the servers were close downwards and existing accounts migrated to US servers.

At the time of its initial release, the game was very unlike from how it ended up. Vehicles and fauna mounts were not notwithstanding implemented. While player housing was available at the time of launch, the ability to contain groups of houses into cities didn't come until November 2003. Each character and creature possessed 3 "pools" (called Health, Action, and Mind; or "HAM") that represented his or her physical and mental reserves. Virtually attacks specifically targeted one of these 3 pools and whatever activeness the grapheme took as well depleted one or more of the pools. When whatever ane of those pools was fully depleted, the character would fall unconscious. Combat, and so, required the player to carefully manage his or her actions to avoid depleting a puddle.

Character progression was vastly different at release besides. Characters started out in one of six basic professions (Medic, Brawler, Marksman, Scout, Entertainer, or Artisan) and could choice up any of the other v at any time after character creation. Each profession consisted of a tree-similar structure of skills, with a single Novice level, four contained branches of four levels each, and a Primary level which required completion of all 4 branches. Characters purchased these skills with experience points gained through a related activity. For instance, an Entertainer could purchase skills to get meliorate at playing music, but only with Musician experience points. Dancing feel points were entirely carve up and could simply exist used to purchase dancing skills.

In addition to the basic professions, characters could specialize into advanced professions such every bit Bounty Hunter, Brute Handler, Ranger, Doctor, and Musician. In that location were a total of 24 advanced professions, although there was no mode for characters to obtain all of them at once. Each advanced profession had certain skill requirements from the base of operations professions that had to exist met, some more restrictive than others.

Jedi were non available every bit a starting profession, or even as an avant-garde profession. The developers stated only that certain in-game actions would open up a Forcefulness-sensitive character slot. The actions required were left for players to find. Information technology eventually turned out that characters had to attain Main level in random professions. At outset the player had to complete four master level classes which were randomly chosen and unknown to the player. The developers then introduced Holocrons which would inform the player of the first, then after completion second principal grade required. At various times the number of master levels needed ranged from four to seven and the number revealed past holocrons varied from two to 4. Because of the difficulty in obtaining a force sensitive (Jedi) character, the profession had many advantages in combat, oftentimes capable of taking on very powerful enemies or defeating entire groups of other non-Jedi characters in Player vs. Player combat. The first Force-sensitive character slot was unlocked on November vii, 2003.[21]

Server closures [edit]

On September sixteen, 2009, SOE informed all current and past account holders of the forthcoming closure of 12 servers (galaxies): Corbantis, Europe-Infinity, Intrepid, Kauri, Kettemoor, Lowca, Naritus, Scylla, Tarquinas, Tempest, Valcyn and Wanderhome. Grapheme creation on these servers was disabled on September 15, 2009, with the final closure of the servers on October 15, 2009. Players with characters on the afflicted servers were offered costless character transfer to one of the thirteen remaining servers.

Hacking incident [edit]

On May three, 2011, SOE issued a press release stating that all SOE had been isolated from the Cyberspace, due to massive and widespread security infiltrations of diverse games, servers, databases. Security teams (and the FBI) were called in and at that time no information was available regarding when the services would be restored. Initial reports indicated personal data of xx-30 million customers had potentially been compromised, none within the USA. The information compromised was old information including addresses and CC information from 2007. All SOE webpages were re-directed temporarily to a client announcement and a press release page.[22] On May fourteen, 2011, SOE declared everything safe and reopened all servers. SOE offered a free 30-day membership for gamers with memberships and a one:1 ratio of days lost. One time opened they gave every business relationship 45 costless days as well as a small-scale object of decoration every bit a "perk" for waiting out the cause.

On May 17, 2011, SOE released Hotfix 19.17 which introduced the new feature of bounty-hunting in infinite. This allowed players to place a bounty on players of the opposite faction who had recently destroyed their ship in space combat. This immune compensation hunters to pick these targets up as missions and pursue them in space for the monetary reward (up to 1 million credits) the player had placed on the target.

Closure [edit]

On June 24, 2011, SOE and LucasArts announced that they had mutually agreed to shut down Star Wars Galaxies on December fifteen, 2011.[23] According to the SOE announcement, both LucasArts and SOE came to the understanding that "If you lot are an agile subscriber in skillful standing as of September 15, 2011, so you can play for gratuitous for the final months. Players wishing to play through the end of the game and participate in the galaxy-ending effect planned for the last calendar week of live service in December will need to re-activate or join the game on or before September 15. No new or reactivated accounts will be accepted later September 15, 2011."[24]

On December 15, 2011, at 9:01 PM Pacific time, the servers of Star Wars Galaxies shut downwards, disconnecting those nonetheless playing and not assuasive whatsoever entry back to the game. The final five hours were broadcast in a live stream by Giant Flop, with Kotaku reporting events equally they happened on the Giant Bomb stream, including a concluding player versus player outcome between the Galactic Empire and The Rebels, likewise as an advent from the Force Ghost of Obi-Wan Kenobi as depicted in The Empire Strikes Back and Return of the Jedi.[25] [26]

Reception and subscriptions [edit]

In the United States, Star Wars Galaxies: An Empire Divided sold 370,000 copies ($16.one million) by Baronial 2006, subsequently its release in June 2003. It was the country's 43rd best-selling computer game between January 2000 and August 2006. Combined sales of all Star Wars Galaxies-related games released between January 2000 and August 2006 had reached 720,000 units in the Usa past the latter date.[29]

Reviews for the initial launch of the game in 2003 were mostly positive. The game was praised for its lush graphics (realistic graphic symbol models, detailed compages and lush environments),[30] [31] [32] liberal utilise of the motion-picture show soundtracks, massive world size, character customization, creative animal environmental, circuitous skill organization, player economic system interdependencies and its sandbox approach. Reviewers criticized the overwhelming complication of the game, gainsay imbalances of the professions, bugginess and lack of quest content.[33]

Players who wished to play a Jedi character had to showtime unlock their Jedi slot by fulfilling an unknown listing of criteria. The beginning thespian to unlock a 'Jedi slot' did so on November vii, 2003,[34] 4 months subsequently the release of the game. Players criticized SOE for the substantial time delivery to unlock a Jedi, penalties for in-game death of a Jedi character which was permanent afterward three deaths, and monotonous game play required to acquire the Jedi character.[35] Developers responded by changing the penalty for death to skill loss in Jan 2004[36] and creating a quest system to unlock the character.[37] [38]

Media outlets criticized the changes of the "Gainsay Upgrade"[39] [twoscore] while subscription cancellations rose.[41] After the New Game Enhancements were implemented in Nov 2005, sparking huge demonstrations in-game from the majority of players,[42] various media outlets criticized the reduced depth and complexity of the game,[43] [44] [45] [46] but John Smedley, president of Sony Online Entertainment, defended the decision challenge it necessary to revamp the game in order to reverse the deterioration they were seeing in the subscriber base.[47] SOE offered refunds on the Trials of Obi-Wan expansion due to information technology being released two days before the New Game Enhancement was announced.[48] The development team affirmed this was their desired direction for the game and that they would change parameters to address actor'due south concerns.[49] Features such as expertise trees were later added to the game to add complexity and differentiation to characters. Afterwards the announcement that SOE had caused the game Vanguard: Saga of Heroes, Smedley addressed that game's players about the perceived threat of major changes to the game: "We've learned a matter or 2 with our experiences with the NGE and don't plan on repeating mistakes from the past and not listening to the players."[50]

Subscriber numbers were originally expected to exceed 1,000,000.[51] In Baronial 2005, SOE reported that they had sold ane,000,000 boxed copies of the game.[52] In early 2006, unconfirmed reports showed that only x,363 subscribers were playing on a particular Fri night, only Smedley denied that subscriptions had fallen this low.[53]

In an online interview with Reddit in July 2012, John Smedley admitted to "stupid decisions" regarding Star Wars Galaxies gainsay upgrade and new gaming enhancement policies,[54] and acknowledged player led emulator projects seeking to restore a gratis-to-play Galaxies circa April 2005, Publish 14.ane, pre-Combat Upgrade, such as the SWGEmu project or the New Game Enhancements Upgrade, such as Project SWG.[54]

Legacy [edit]

Expansions [edit]

Jump to Lightspeed [edit]

This first expansion, Jump to Lightspeed , was released on October 27, 2004. Two new races were added: Sullustan and Ithorian. The expansion added infinite combat. Characters choose one of three factions in the new Airplane pilot sub-profession: Insubordinate, Royal, or Freelance. The playable sectors include the space surrounding the 10 planets of the game likewise every bit Ord Mantell, Kessel and "Deep Space." Combat is real-time and twitch-oriented like a beginning-person shooter and can be played with a joystick at the player's option. A new Artisan profession, Shipwright (now subsumed into the Trader profession every bit office of the Structures specialty), was also introduced. This profession created ships, shields, armor, weapons, etc. for players. They also take the power to take looted components from space and reverse engineer them into better components. Players can construct their own ships with a base chassis, adding their own reactors, weapons, armor, shields, aesthetics and more than, all of which visually change the starship's appearance. In many ways, this is the spiritual successor to the striking LucasArt's infinite combat flight simulation game Star Wars: X-Wing vs. TIE Fighter, every bit the theme, interface and objectives are quite similar.

The reviews for the first expansion, Spring to Lightspeed, praised the new space gainsay only criticized the ground game for its lack of sufficient improvement.[55]

Rage of the Wookiees [edit]

The 2d expansion, Episode Three Rage of the Wookiees , was appear on March 9, 2005, and released on May 5, 2005. It added the Wookiee planet of Kashyyyk and its corresponding space sector. Kashyyyk is different from the previous 10 planets: rather than beingness xvi square kilometers of openly navigable area, information technology is divided into a small primal area with several instanced "dungeon" areas. A new space zone was besides added. Other content added in this expansion included the power to add cybernetic limbs to a role player grapheme and quests for two new beast mounts and 3 new starships. A substantial portion of the content for this expansion was adjusted from the film Star Wars: Episode III – Revenge of the Sith which was released to theaters in the U.Southward. on May nineteen, ii weeks subsequently the expansion release.

Other features included new starfighters, resource mining in space, and cybernetic limbs for player characters. The cybernetic limbs, still, were not due to the loss of an arm in combat. The histrion had to obtain the arm and then surgically attach it. Customers who purchased the expansion also received a limited-edition Varactyl pet every bit a player mount. Rage of the Wookiees expansion likewise added a few quests, 1 allowed the player to obtain a pet Bolotaur afterward going through several tasks. The Bolotaur is similar to the Veractyl only larger and brown.

Gameplay mechanics for combat and armor/weapon systems received a major alteration on April 27, 2005,[56] when SOE released the Combat Upgrade that replaced a system that allowed players with combat professions to stack defensive abilities from various skill sets, while besides fixing an exploit that immune players to take their graphic symbol attack freshly spawning not-actor characters (NPC) and creatures while away from their computers in club to gain combat skill experience.

The reviews for the second expansion, Rage of the Wookiees, lauded the new quest content for current subscribers but lamented the combat gameplay updates and the continued bugginess of the game.[57]

Trials of Obi-Wan [edit]

The third expansion, Star Wars Galaxies: Trials of Obi-Wan , was announced on August 19, 2005, and released on November i, 2005. This expansion added the footing planet of Mustafar to the game. No new infinite sector was added with this expansion. Like the previous expansion, much of the content is related to Revenge of the Sith, which was released to DVD on the same day every bit the expansion was released. Additional content, including the presence of the droid HK-47, is based on the Knights of the Sometime Republic games.

One calendar week after this release the entire character development procedure was inverse in the New Game Enhancements (NGE). Major changes included the reduction and simplification of professions, simplification of gameplay mechanics, and Jedi condign a starting profession. This led to a number of players demanding their money back for the expansion. Later a week or 2 of protests Sony offered refunds to anyone who asked for it. Many player towns became ghost towns due to the reaction of long term players who decided to depart en masse.

Star Wars Galaxies later the Combat Upgrade

Star Wars Galaxies after the NGE

Star Wars Galaxies compilations [edit]

On tiptop of the expansions, SOE released several compilations of their games:

Star Wars Galaxies - The Total Experience
This pack included the original Star Wars Galaxies (An Empire Divided), Jump to Lightspeed and the Rage of the Wookiees expansion packs. Customers who bought this pack as well received a BARC speeder as a souvenir.
Star Wars Galaxies - Starter Kit
The kit was the showtime version of the New Game Enhancement (NGE). It contained An Empire Divided and Jump to Lightspeed. Customers who bought this pack also received an X-fly or Necktie fighter instant transport vehicle every bit a souvenir.[58]
Star Wars Galaxies - The Consummate Online Adventures
This included the original game with the first three expansion packs, a DVD of never-before released bonus features, a slide show of more than 800 pieces of Star Wars Galaxies concept art and screenshots, all fix to more than than an hour of orchestral in-game music, excerpts from the popular From Pencil to Pixel book that chronicles the fine art of Star Wars Galaxies and interviews with the producers, and all the cinematic trailers for the game. It also included an sectional in-game item for use while playing – a personal AT-RT vehicle as seen in Revenge of the Sith.[59] This version was the first to be released in Australia, instead of An Empire Divided.
Star Wars Galaxies - The Complete Online Adventures Premium Digital Download
This included An Empire Divided, Jump to Lightspeed, Rage of the Wookiees, Trials of Obi-Wan, and players who purchase it as well receive a bonus instant travel vehicle, the Queen Amidala Ship Ship and an AT-RT walker. No disc media is provided as it is an Internet download, which later came with a Queen Amidala Transport Ship (one per character), a General Grievous Cycle Bike, a Double seated Wheel for the player and a friend (one per character), a Lava Flea mountain (1 per account), an Undercover Mustafar Bunker player house (one per business relationship), an AT-RT walker mountain (one per account), a Varactyl mount (one per account).

Novelization [edit]

Star Wars Galaxies: The Ruins of Dantooine is a novel based in part on places and events in the game. It was authored past Voronica Whitney-Robinson and Haden Blackman, the LucasArts producer of the game.[sixty] It was released in December 2003.[61]

Trading Card Game [edit]

On August 27, 2008, following the success of SOE'southward Legends of Norrath, LucasArts and SOE released Champions of the Force, an online trading carte du jour game based on Star Wars Galaxies. In the game, players could collect, battle, and merchandise with each other as well as purchase new cards with money and get new in-game items from the cards to use; such as podracers and firm paintings. Over ane hundred cards were created for players to detect and play against others with new artwork featured on each carte du jour.

Emulation [edit]

In 2004, the SWGEmu project was founded with the intention of re-creating the Pre-Gainsay Upgrade version of Star Wars Galaxies from scratch through emulation by reverse applied science the official game customer and writing a server that communicates with information technology in the aforementioned way the original SOE servers did.[62] The goal of SWGEmu is to emulate the game to its entirety as it was on the live servers through patch 14.ane.[63] [64] In 2020, the SWGEmu project appear information technology was near completion (colloquially referred to as version 1.0) and that many of the existing developers who had invested significant time over the by ten or more years would be taking a back seat role moving forward[65] [66] and also announced that the Jump to Lightspeed expansion may no longer exist included in version 1.0 due to the complexities of implementing the system.[67] SWGEmu is an open source project distributed under the Affero Full general Public License. The server, known as Core3, has been open source since before 2010, allowing for volunteers to easily contribute to its evolution. In 2019, SWGEmu besides open up sourced its engine, known every bit Engine3.[68] Considering SWGEmu is open up source, whatsoever members are able to easily launch their own server for their own customs. There are several community-ran servers which develop content beyond the xiv.1 publish goal of SWGEmu, such equally An Empire in Flames, Sunrunner II, SWG Awakening Tarkin's Revenge and Spotter's Democracy.

In 2011, after Sony Online Amusement announced the intention of shutting downwardly Star Wars Galaxies, Project SWG was founded nether the same sentiment every bit SWGEmu to emulate the New Game Enhancements version of Star Wars Galaxies.[69] Project SWG has not been equally objectively successful every bit SWGEmu and has undergone multiple refactors of their code since conception. Their current server, Holocore, is still under development by a modest team and is several years away from completion.[70] Other interested developers are besides using Project SWG's framework to develop a Gainsay Upgrade version of the game. Project SWG's once thriving community has dwindled due to the leak of the official source code and launch of game servers running the leaked code.

Both SWGEmu and Projection SWG are regarded as the master emulation projects for Star Wars Galaxies with other communities utilizing their source lawmaking to run their ain server, sometimes contributing specific code to create their own content or by using shared content from resources such as ModTheGalaxy, a game modification distribution forum. All emulation projects are complimentary-to-play and donation-supported to respect the sensitivities around the legality of emulation to brainstorm with. Some role player-made tools created while Star Wars Galaxies was live, such as SWGCraft and GalaxyHarvester, are still up and running with connections to most hosted servers today.

Source Code Leak [edit]

In 2013, a former Sony Online Entertainment employee leaked a copy of the 2010 product release source code for the Star Wars Galaxies client, server, tertiary political party libraries and development tools to a few former players involved with the "New Game Enhancements" Star Wars Galaxies emulator Project SWG. The code was subsequently leaked across its intended recipients and fabricated available online.[71]

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External links [edit]

  • Official website at the Wayback Automobile (archived February 6, 2010)
  • Star Wars Galaxies at Curlie
  • Star Wars Galaxies at MobyGames
  • Star Wars Galaxies on Wookieepedia, a Star Wars wiki

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